Poe 圣洁 斗士

幽魂Y
幽魂 取代Metadata/Monsters/Statue/GoldStatueLargeMaleSpearSpectre
詞綴monster base type attack cast speed +% and damage -% final [33]
標籤construct, has_one_hand_sword, has_one_handed_melee, large_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement

  • Lvl 84
  • Lvl 82
  • Lvl 78
  • Lvl 73
  • Lvl 68

攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 991–1487
暴擊率: 5%
攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
skill can fire wand projectiles [1]

Poe 圣洁 斗士

攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
基本傷害: 991–1487
暴擊率: 5%
攻擊間隔: 1.875 秒base is projectile [1]

攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 884–1326
暴擊率: 5%
攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
skill can fire wand projectiles [1]

Poe 圣洁 斗士

攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
基本傷害: 884–1326
暴擊率: 5%
攻擊間隔: 1.875 秒base is projectile [1]

攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 702–1053
暴擊率: 5%
攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
skill can fire wand projectiles [1]

Poe 圣洁 斗士

攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
基本傷害: 702–1053
暴擊率: 5%
攻擊間隔: 1.875 秒base is projectile [1]

攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 524–786
暴擊率: 5%
攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
skill can fire wand projectiles [1]

Poe 圣洁 斗士

攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
基本傷害: 524–786
暴擊率: 5%
攻擊間隔: 1.875 秒base is projectile [1]

攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
skill can fire wand projectiles [1]

Poe 圣洁 斗士

攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
基本傷害: 388–583
暴擊率: 5%
攻擊間隔: 1.875 秒base is projectile [1]

Melee 30 OnlyLastTarget
Melee 3
stance stance2
Melee 30 OnlyLastTarget
Melee 3
Puncture 30 OnlyLastTarget
stance stance3
ChangeToStance2 30 TargetIsEnemy
StatueSpearThrow 30 OnlyLastTarget

Object Type

version 2
extends "Metadata/Monsters/Statue/Statue"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Statue/Statue"

Animated
{
	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/GoldStatueLargeMaleSpear"] = {
    name = "Auric Champion",
    life = 5.76,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "StatueSpearThrowGold",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StatueSpearThrowGold"] = {
    name = "StatueSpearThrowGold",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}

monster base type attack cast speed +% and damage -% final [33]

Mod IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    Invert monster base type attack cast speed +% and damage -% final [-33]

    幽魂Y
    詞綴monster base type attack cast speed +% and damage -% final [33]
    標籤construct, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement

    • Lvl 84
    • Lvl 82
    • Lvl 78
    • Lvl 73
    • Lvl 68

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 991–1487
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 991–1487
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 884–1326
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 884–1326
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 702–1053
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 702–1053
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 524–786
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 524–786
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 388–583
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 388–583
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    Melee 30 OnlyLastTarget
    Melee 3
    stance stance2
    Melee 30 OnlyLastTarget
    Melee 3
    Puncture 30 OnlyLastTarget
    stance stance3
    ChangeToStance2 30 TargetIsEnemy
    StatueSpearThrow 30 OnlyLastTarget

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    

    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueLargeMaleSpearSpectre"] = {
        name = "Auric Champion",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "StatueSpearThrowGold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StatueSpearThrowGold"] = {
        name = "StatueSpearThrowGold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    Invert monster base type attack cast speed +% and damage -% final [-33]

    幽魂Y
    幽魂 取代Metadata/Monsters/Statue/GoldStatueLargeMaleSpearShieldSpectre
    詞綴monster base type attack cast speed +% and damage -% final [33]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    標籤construct, has_one_hand_sword, has_one_handed_melee, large_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement

    • Lvl 84
    • Lvl 82
    • Lvl 78
    • Lvl 73
    • Lvl 68

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 991–1487
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 991–1487
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 884–1326
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 884–1326
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 702–1053
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 702–1053
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 524–786
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 524–786
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 388–583
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 388–583
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    Melee 30 OnlyLastTarget
    Melee 3
    stance stance2
    Melee 30 OnlyLastTarget
    Melee 3
    Puncture 30 OnlyLastTarget
    stance stance3
    ChangeToStance2 30 TargetIsEnemy
    StatueSpearThrow 30 OnlyLastTarget

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    

    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueLargeMaleSpearShield"] = {
        name = "Auric Champion",
        life = 5.76,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "StatueSpearThrowGold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StatueSpearThrowGold"] = {
        name = "StatueSpearThrowGold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    Invert monster base type attack cast speed +% and damage -% final [-33]

    20% 攻擊傷害格擋率你承受 10% 來自格擋擊中的傷害

    Mod IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    Invert -20% 攻擊傷害格擋率
    你承受 -10% 來自格擋擊中的傷害

    幽魂Y
    詞綴monster base type attack cast speed +% and damage -% final [33]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    標籤construct, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement

    • Lvl 84
    • Lvl 82
    • Lvl 78
    • Lvl 73
    • Lvl 68

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 991–1487
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 991–1487
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 884–1326
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 884–1326
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 702–1053
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 702–1053
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 524–786
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 524–786
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 388–583
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 388–583
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    Melee 30 OnlyLastTarget
    Melee 3
    stance stance2
    Melee 30 OnlyLastTarget
    Melee 3
    Puncture 30 OnlyLastTarget
    stance stance3
    ChangeToStance2 30 TargetIsEnemy
    StatueSpearThrow 30 OnlyLastTarget

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    

    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueLargeMaleSpearShieldSpectre"] = {
        name = "Auric Champion",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "StatueSpearThrowGold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StatueSpearThrowGold"] = {
        name = "StatueSpearThrowGold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    Invert monster base type attack cast speed +% and damage -% final [-33]

    20% 攻擊傷害格擋率你承受 10% 來自格擋擊中的傷害

    Mod IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    Invert -20% 攻擊傷害格擋率
    你承受 -10% 來自格擋擊中的傷害

    幽魂Y
    幽魂 取代Metadata/Monsters/Statue/GoldStatueLargeFemaleSpearSpectre
    詞綴monster base type attack cast speed +% and damage -% final [33]
    標籤construct, has_one_hand_sword, has_one_handed_melee, large_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement

    • Lvl 84
    • Lvl 82
    • Lvl 78
    • Lvl 73
    • Lvl 68

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 991–1487
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 991–1487
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 884–1326
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 884–1326
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 702–1053
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 702–1053
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 524–786
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 524–786
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 388–583
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 388–583
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    Melee 30 OnlyLastTarget
    Melee 3
    stance stance2
    Melee 30 OnlyLastTarget
    Melee 3
    Puncture 30 OnlyLastTarget
    stance stance3
    ChangeToStance2 30 TargetIsEnemy
    StatueSpearThrow 30 OnlyLastTarget

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    

    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueLargeFemaleSpear"] = {
        name = "Auric Champion",
        life = 5.76,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "StatueSpearThrowGold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StatueSpearThrowGold"] = {
        name = "StatueSpearThrowGold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    Invert monster base type attack cast speed +% and damage -% final [-33]

    幽魂Y
    詞綴monster base type attack cast speed +% and damage -% final [33]
    標籤construct, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement

    • Lvl 84
    • Lvl 82
    • Lvl 78
    • Lvl 73
    • Lvl 68

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 991–1487
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 991–1487
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 884–1326
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 884–1326
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 702–1053
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 702–1053
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 524–786
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 524–786
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 388–583
    暴擊率: 5%
    攻擊間隔: 1.875 秒對你的敵人無情痛擊。skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Poe 圣洁 斗士

    攻擊, 範圍攻擊, 投射物, ProjectilesNotFromUser
    基本傷害: 388–583
    暴擊率: 5%
    攻擊間隔: 1.875 秒base is projectile [1]

    Melee 30 OnlyLastTarget
    Melee 3
    stance stance2
    Melee 30 OnlyLastTarget
    Melee 3
    Puncture 30 OnlyLastTarget
    stance stance3
    ChangeToStance2 30 TargetIsEnemy
    StatueSpearThrow 30 OnlyLastTarget

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    

    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueLargeFemaleSpearSpectre"] = {
        name = "Auric Champion",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "StatueSpearThrowGold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StatueSpearThrowGold"] = {
        name = "StatueSpearThrowGold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    Invert monster base type attack cast speed +% and damage -% final [-33]