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Read before download: You must be 18 years or older, or deemed an adult, to install Cheat Engine. Cheat engine is for private and educational purposes only. Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. cheatengine.org does not condone the illegal use of Cheat Engine

January 18 2022:Cheat Engine 7.4 Released for Windows and Mac for everyone:

January 2 2022:Cheat Engine 7.4 Released for Windows and Mac for Patreons (public will be here soon):

Happy 2022. To start of this year good here's the official release of Cheat Engine 7.4
My patreon members can get it here
(The public release will be here any day now. Waiting for the advertisers / network owners to accept it)

Please reports bugs and give suggestions to improve Cheat Engine.

Additions and changes:

  • AA templates now generate 14 byte jmp scripts when holding down ctrl
  • Foundcode dialog: Replace now toggles between nop and original. Also prevents duplicates
  • improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move
  • laststate isn't saved in tables anymore (unless ctrl is down)
  • added some space for dbvm functions so it's less likely to click them
  • you can now manually delete saved results
  • debugger attach timeout window will now show the status on some debugger interfaces
  • modules for 64-bit in 32-bit targets are more clearly marked as such
  • mono will not try to re-attach after a disconnect
  • lua: fixed copyMemory mode 2
  • from 7.3.1-7.3.2:
  • structure dissect watch for changes now also shows you when something has changed inbetween
  • added hints to how the pointer wildcard works
  • the replace button in foundcode dialog now supports multiselect
  • You can now also change values of groupscan scan results directly in the foundlist
  • lua's openProcess command now won't deactivate all entries when previously no process was selected
  • you can now edit instructions with a breakpoint on them
  • added linux ABI c-compiler dll's
  • by default mono now releases the .net thread
  • from 7.3.2-7.4:
  • added shortcut to add this address to addresslist in hexview (ctrl+numPlus)
  • goto address popup now centers on the memview window, instead of screen center
  • you can now change the font of the tracer tree
  • added isRep to the lua LastDisassemblerData field. And stepover now steps over rep instructions
  • break and trace: Added 'stay within module' option
  • added custom alignment option to the hexviewer section of the memoryviewer
  • Fixes:

  • fixed loading back highligter config for auto assembler windows
  • .netinfo: fix field searching
  • fixed disassembler issues/memory corruption when closing a secondary memoryview window
  • fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address
  • fixed auto attach not stopping the process flash
  • mono is less likely to disconnect when dissecting an invalid memory address
  • fixed checkbox and radiobutton not sizing properly in dark mode
  • foundlist: display type override also afffects the saved columns
  • foundlist: new scan now alsdo clears the saved results
  • processlist: Fixed the highlighted color process entries in light mode
  • fixed compare to first scan hotkey
  • fixed handling of broken/empty language folders
  • fixed network modulesize lookup. (needs a new ceserver build as well)
  • fixed position saving for the foundcode dialog
  • fixed lua errors not giving a proper errormessage
  • fixed {$c} and {$ccode} for the 32-bit CE build
  • fixed logging of writes to ignore the addresslist freezing(Skyrimfus)
  • fixed dealing with -0.0f in c/ccode blocks
  • fixed memscan on the last block of readable memory
  • fixed dealing with the proper way of namespace.classname:modulename formatting. (Supports both formats)
  • fixed error when using freeze by thread with a very small interval
  • fixed {$ccode} and {$luacode} when not giving any parameters
  • fixed some include files erroring out when used
  • from 7.3.1-7.3.2:
  • network ceserver/linux: Fixed wpm corrupting the memory
  • fixed the elf symbol parser
  • fixed speedhack on linux
  • il2cpp now has a progressbar
  • fixed handling some newer il2cpp games
  • fixed vmin assembling
  • fixed freezing when entering the wrong ceserver details
  • fixed deleting groupscan entries from the scan
  • fixed pointerscan not loading results when in a path with non-ascii characters
  • fixed the standalone trainer maker giving an error about duplicate entries
  • from 7.3.2-7.4:
  • lua: fixed readByte signextending when it shouldn't
  • fix changeregonbp where it only changed xmm0
  • window position saving of "find what addresses this code accesses" should be more predictable
  • fixed saving of some color preferences in hexview, and added the fadecolor
  • fix AA createThreadAndWait not working in a standalone script
  • improved stability of mono
  • fixed break and trace ignore flag causing an stop instead of ignore on 64 bit targets

  • August 26 2021:Cheat Engine 7.3 Released for Windows and Mac for everyone:

    August 14 2021:Cheat Engine 7.3 Released for Windows and Mac for Patreons (public will be here soon):

    I'm happy to announce the official release of Cheat Engine 7.3 for all my patreon members (The public release will be here any day now. Waiting for the advertisers / network owners to sign of on it) Edit:Done
    My patreon members can get it here

    Please report bugs and give feature requests for next version so I can make it even better.

    Additions and changes:

  • Added dark mode support (restart CE when you change the setting)
  • All saved results are now shown in the foundlist (can be turned off)
  • Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)
  • Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet
  • Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved
  • Structure dissect now has a option to save the previous state of a column and show changes easier
  • Middle-mouse clicking now copies the value of a structure element to your clipboard
  • Added {$LUACODE} blocks for inline Lua coding
  • Added a c-compiler to CE
  • Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution
  • Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)
  • Added a C# compiler (compilecs)
  • Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler
  • Added invoke method to the .NET Info window as well
  • [Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section
  • Userdefined symbollist has a secondary list for CCode symbols
  • The change address window now also supports relative offsets
  • DBVM speed improvements
  • DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes
  • DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)
  • New debugger interface: DBVM-level debugger
  • Improved performance of "Find what access/writes this address"
  • Dissect code now lets you specify custom ranges
  • Addresslist value sort now sorts values by alphabet if the record is a string type
  • The dropdown list of multiple entries can now be changed at the same time
  • Standalone register window now shows flags values as well
  • Value Between scans now autoswap the order if the first value is bigger than the 2nd
  • Fixes:

  • fixed some games freezing CE when symbols where accesses
  • Lua debug now shows for loop variables
  • several windows now save their position, and won't get corrupted if you don't show them the first time running CE
  • fixed createthreadandwait when using a timeout
  • fixed disassembling vcvtsi2ss
  • fixed compare to first scan if it's a large block, and made it more efficient
  • ceshare: logout fixed
  • fixed assembling movsq
  • fixed ultimap ret filter
  • fixed luapipe never calling OnError
  • fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets
  • fixed DBVM find what access/writes sometimes skipping entries on AMD
  • fixed undo not working on memory records when using the single line editor
  • fixed hide children group option when loading a table
  • fixed some font issues in the break and trace window
  • fixed pasting the other types in hexadecimal view
  • fixed the symbolloader fully crashing on unknown pdb symboldata
  • lua:

  • saveTable won't ask to sign the table anymore
  • messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)
  • added more customizabe button
  • registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbols
  • and many other things...
  • New functions: form.saveToStream compile() compilecs() signExtend signTable symbollist.getModuleList symbollist.getSymbolList memscan.getSavedResultHandler memscan.getSavedResultList SavedResultHandler class

    November 1 2020:Cheat Engine 7.2 Released for Windows and Mac:

    I'm proud to announce that Cheat Engine 7.2 has been released. Many new features and fixes so check it out.

    Please report bugs and suggest new features for an even better version next time.

    Also, check out my Patreon for progress updates ,prerelease binaries, discord, etc...

    Additions and changes:

  • Big Endian custom types. You can enable them in settings if you like
  • Commonality scanner now also compares the base address. (handy in case it's more than one register)
  • translation support for ceshare
  • smartedit now also deals with isPointer and isOffset memrecs
  • referencedfunctions filter improvement
  • PE section display/parsing for addresses
  • D3D hook now asks if you're sure you wish to use it (in case of accidental click)
  • Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range)
  • Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
  • When changing a memoryrecord value, you can reference 'value' and apply math to it
  • Added a "File->Load Recent..." menulist
  • Added an option to autosave (in settings)
  • Added .netcore support to the dotnet data collector
  • Added a syntaxcheck menuoption to the CE lua script window
  • Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
  • When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
  • Some extra foundlist preferences
  • Find out what access/writes now resolved the address to string (when it has time)
  • CEShare now has a list of games that have tables
  • AA: dealloc(*) - Now deallocated all memory a script allocated
  • AA: unregistersymbol(*) - Now unregisters all symbols a script registered
  • Added a more userfriendly .net inspector
  • Autoattach won't open itself anymore
  • CEShare now has a list of all available tables
  • Code Dissect now deals with relocated memory modules when loading a state back
  • Lua Formula scan has an alternate scan option which allows for more than 1 thread
  • Change Value of memory records can now deal with math
  • Fixes

  • Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts
  • Unknown initial value scan for 2GB+ regions failed
  • Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float) )
  • AMD support for DBVM
  • Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that
  • Copy paste bug in the form designer
  • Hotkeys swapped comma and period on display
  • Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever
  • AutoAssemble local would fail after opening a process
  • Pointermap based rescan
  • Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)
  • Kerneldebug is more stable on newer windows builds
  • Lua/Mono: Better support for utf8 strings
  • Lua/Mono: Support targets that use mono, but not unity
  • Lua/Mono: UWP targets work better
  • LuaEngine: Autocomplete won't lowercase functions anymore if they are lua functions
  • Lua

  • Fixed executeMethod for widestrings (type4)
  • Fixed AOBScanUnique truncating addresses
  • AddressList['description'] works now as well
  • some scripts variables that used to be global are now local
  • injectDLL has a new parameter to specify if CE should reload the symbols
  • getNameFromAddress has a new parameter to specify if you wish section names (default=false)
  • TfrmLuaEngine: document the mOutput and mScript properties
  • loadModule now has an optional timeout value
  • added an interface for the DotNetDataCollector
  • implemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities
  • createClass and createComponentClass won't access violation anymore for giving an unsupported name
  • And a bunch of new functions and classes/methods/properties. Check out celua.txt
  • Post patch releases:
    11/05/2020: Fix some of the obsolete object_method functions that broke. (Only affects old (6.2) tables)

    April 22 2020:Cheat Engine 7.1 Released for Windows and Mac:

    Hereby the new release of CE 7.1. Just click the big download button above
    Also, check out my patreon for progress updates and prerelease binaries (which you can also get if you where to compile ce yourself)
    and to add, from now on, the Mac version and Windows version will have equal release dates and features(Excluding mac/windows only stuff) as the sourcecode of the both have been merged into one

    Additions and changes:

  • Added support for il2cpp (mono)
  • Added support for .NET dll plugins
  • Change register on breakpoint now also affects FP and XMM registers
  • Added CEShare, a way to share your tables with other people
  • Improved disassembling
  • copy bytes+addresses now only does bytes+addresses
  • call filter can now use the unwind data for functions to get a decent list of instructions
  • structure dissect shows the pointerpath at the bottom
  • Follow register while stepping (rightclick the register to show the option)
  • registersymbol and label now support multiple definitions in one line
  • improved the speed of the structure list when getting data from a pdb
  • hexview: doubleclicking a non-byte value now shows in the type you set
  • added sorting to the found code dialog
  • added filtering to the changed addresses window
  • the debugger settings won't lock from changing anymore, still needs you to reopen a process to have an affect
  • added always hide children groupoption
  • group headers can act as address now
  • AA command createthreadandwait now has a timeout parameter
  • Assembler scanning improvement
  • Added an AVX2 version of CE, which will speed up all those floating point operations CE does so much...
  • Improved structure lookup for PDB files
  • Symbolhandler can now have the following types in front of pointers : (BYTE), (WORD), (DWORD), (QWORD), (CHAR), (SHORT), (INT), (INT64) to typecast the pointer to a value of that type
  • Structure dissect can detect vc++ and object pascal classnames now
  • Dissect code now also detects references to strings
  • Sorting the addresslist now sorts faster and more properly with regards to groups (depends on the level your current selection is)
  • Rightclick the addresslist header to bring up a menu which allows you to disable sorting
  • Improved the processlist responsiveness
  • The chosen floating point rounding type is now saved in the registry
  • You can now use (addresslist description) as an address
  • Improved autocomplete
  • Changes:

  • DBVM doesn't activate the TSC hook by default. You can still activate it by using dbvm_enableTSCHook()
  • Fixes:

  • Fixed memoryleak when opening a file for hexediting again
  • Fixed utf8 display of the dissect windows window
  • Clear the taskbar progress when using a custom scan
  • Hexview: Fixed changing the address when pressing a non char key
  • Hexview: Fixed changing the address when doubleclicking and then canceling
  • alloc with a prefered base is now more aggressive in getting the range you want
  • fixed mono symbol lookup while dlls are still being loaded
  • fixed the structure compare not giving a proper errormessage
  • fixed improper error messages in structure dissect
  • fixed opening process in XP
  • fixed potential deadlock with the symbolhander
  • fixed issue with using the process var as symbol
  • fixed default form size for some windows when using high DPI
  • fixed DBVM on systems that have the default MTRR set as 6 (e.g Asus systems)
  • fixed DBVM find what accesses with large datasets
  • Lua

    New functions:
  • function onTableLoad(before)
  • sendMessageTimeout
  • createTimer(delay,function())
  • createStructureFromName()
  • createSynEdit()
  • changes:
  • fixed executeCodeLocalEx with certain parameter definitions
  • fixed openFileAsProcess
  • checkSynchronize has a timeout now
  • OnGetDisplayValue now also works on AA records(<script>)
  • Please report bugs and give suggestions for an even better version next time

    Post patch releases (This is the reason why your 7.1 version says there is a newer version):
    04/26/2020: Fixed slow loading and deleting huge tables

    Can Cheat Engine be detected?

    A reliable method of detecting CE is by detecting its Debugger, Try to detect when CE Attaches its Debugger to the process and also scanning for unknown libraries that CE Injects and uses.

    Is Cheat Engine harmful for PC?

    Cheat Engine itself is not a virus. A few antivirus marks it as malware or PUP because it can attach itself to processes and modify memory. The installer you download through their official website is bundled with a bunch of adware.

    Is Cheat Engine still free?

    Cheat Engine can also create standalone trainers that can operate independently of Cheat Engine, often found on user forums or at the request of another user. While it is source-available, it is not free and open source software, as its license contains restrictions on redistribution.

    Why Cheat Engine is detected as virus?

    Cheat Engine is not a virus, its detected as a virus because it can attach itself to processes and modify memory. this is needed to be able to change the value in game to get infinite health, ammo etc.